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Sony Xperia Z2 Tablet

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Sony Xperia Z2 Tablet

While many people drool over the iPad’s sleek looks, Sony’s latest tablet arguably sets the design bar even higher. It’s not simply skin deep either – the Z2 also packs a punch

The Sony Xperia Z2 Tablet arrived with a fanfare of publicity about its light weight and supposed water resistance. Its uniqueness lies in its combination of sleek design and durability – two factors that don’t often go hand in hand.

But there’s more to the device than its innovative design. And there needs to be, if it’s to compete with lightweight rivals including the iPad Air and Samsung Tab Pro.

Design
The first impression is of thinness: it has a mere 6.4mm depth. It’s also lighter than an iPad Air. So for travel, you won’t find a better tablet.

Much like its predecessor, the Xperia Z2 Tablet also continues Sony’s fascination with rigidly square corners.

But reductions to weight and size come at a price: plastic has been used to achieve a lighter weight, which won’t be to everyone’s taste and prompts questions regarding its durability.

The Xperia Z2 Tablet doesn’t look like it can take rough handling by kids. However,the device’s size and weight make it ideal for tilt-control gaming, so children – and adult gamers – are going to love it.

With an impressive IP55/IP58 rating (the standard for measuring resistance to dust and water), the Xperia Z2 will take a splash or two. It can function up to a 1.5-metre depth in water and you can take pictures in fresh water for up to 30 minutes.

The 4G LTE connectivity adds to its appeal when it comes to outdoor use.

All the port holes on the Xperia Z2 Tablet are covered for water-proofing. The covers cannot be fully removed and look fragile – as if they would break under slight pressure.

Another minor negative is the large bezel around the screen, which detracts from its relatively large 10.1-inch screen size, which is larger than the 9.7-inch iPad Air. Still, the display is more than sufficient for typical tablet tasks.

Elsewhere, the design is minimal. There are very few physical buttons, just the metallic power and volume buttons on the left edge. There’s an inconspicuous 2.1-megapixel front-facing camera, though the more powerful 8.1-megapixel rear-facing camera placed on the top right-hand corner is more noticeable.

Display
Switch on the Xperia Z2 Tablet, and you can’t help but be drawn to its display, which doesn’t disappoint in either screen size, resolution or brightness. We would recommend turning off auto-brightness in the settings menu and cranking the brightness all the way up, as the Xperia Z2 Tablet looks better in all its colourful glory. Despite a lower screen resolution of 1,920 x 1,200 pixels than its competitor the Nexus 10, which boasts 2,560 x 1,600 pixels, the Xperia Z2 Tablet can still compete with its high-end counterpart. The display produces deeper-hued colours than standard LCD efforts and avoids the over-saturation of many AMOLED panels.

Sony has once again used its Live Colour LED technology, which adds red and green elements to each LED. This was first seen on the Xperia Z2 smartphone but it’s the first time it has been used on a Sony tablet. As a result, the screen’s vibrant display is more prominent when looking at colourful images or playing high-end games.

When reading online or simply web browsing, there is little to discern it from similar products, as the 1,920 x 1,200-pixel resolution has become the standard for most superior tablets.

Software & apps
Productivity apps include the Microsoft-aping OfficeSuite Pro software and a host of built-in apps that focus on connectivity and synchronisation with other Sony products.

For fans of Sony, there’s plenty on offer. Otherwise, just log onto the Google Play store and grab all the popular apps you need, like Facebook, Twitter and Pinterest.

It’s worth noting that certain large updates, such as an Android update, wouldn’t start unless the battery was at least half full, even when the device was plugged into the charger.

Also, many of the built-in Sony apps, including the PlayStation and PlayStation Mobile apps, required immediate updates. Perhaps a better method would have been to automatically update all the apps during initial set-up.

Other features include Sketch, which is an illustrator/image-editing app – like a playful version of Microsoft Paint. It offers some decent functions but is pointless for any demanding creative tasks without a stylus.

OfficeSuite Pro imitates Microsoft Office, right down to the icons, with the ability to create simple text, spreadsheet or presentation documents. The on-screen keyboard is fully capable of taking extensive notes. For more structured documents, however, tablets still cannot compete with a proper physical keyboard and trackpad or mouse – even with an external plug-in tablet keyboard. And Microsoft’s Office software for Android is better for bigger productivity tasks. The on-screen keyboard’s magnifying glass and selection tools can be a bit glitchy when attempting to select or edit certain text. The on-screen keyboard also uses information from your other accounts – Google, Facebook, Twitter – to personalise the predictive text input to match your writing style. We didn’t notice any difference in the text that was being suggested by the keyboard while typing – apart from its recognition of personal information such as email addresses.

A social network newsfeed aggregator entitled Socialife is included and is similar to Flipboard and HTC’s superior BlinkFeed. News aggregator apps are also now available from Facebook and Yahoo, with varying degrees of success. Meanwhile, the Xperia Lounge and Sony Select apps offer a host of audio-visual recommendations including video clips, selected movies and tracks.

The PlayStation connectivity apps are aimed at PlayStation account holders who can – via the PlayStation and PlayStation Mobile apps – access account info, chat with friends, purchase downloads from the PlayStation Store and even play a limited amount of arcade-style titles, including sci-fi shooter Alien Breed and the classic Lemmings. These apps are not unique to the Xperia Z2 Tablet and can be downloaded via the Google Play store onto other Android-powered devices too. We’re told that the PlayStation Mobile app in particular may have compatibility issues with third-party products.

Performance
Even if you’re not a gamer, it’s worth trying out the Xperia Z2 Tablet. Its light weight and thinness make it extremely easy to use for tilt-control games such as Real Racing 3, which worked a charm on the device. Playing online using a wi-fi connection was a breeze, and the decent-sized screen and vivid colour display made it all the more immersive. It really couldn’t be easier for new users to take to gaming with portable devices such as the Xperia Z2 Tablet.

The 2.3GHz quad-core processor makes both gaming and web browsing fast and satisfying. To put it into context, the Amazon Kindle Fire HDX 8.9 offers a slightly slower 2.2GHz processor and the Samsung Tab Pro 10.1 offers exactly the same chip as the Z2 (for more detailed info about the Z2’s main competitors see our specs rundown, opposite).

Popular social networking apps such as Twitter, Facebook and Instagram – and even video-streaming apps such as YouTube and Vine – run perfectly, while HD videos look terrific.

The speakers on the device aren’t the best but they’re above average. The same goes for audio while playing music tracks using the built-in Sony Walkman feature.

It’s hard to imagine any other mobile device beating the current crop of high-end tablets, that is, until the rumoured appearance of 4K tablets later this year.

Features
The 8.1-megapixel camera on the Xperia Z2 Tablet is standard fare, though it offers the benefit of water resistance. But who takes photos with such a large tablet anyway? Especially when the camera is less powerful than a top smartphone such as the Galaxy S5 or even the Xperia Z2 phone.

Video is also a standard 1080p resolution and 30 frames per second. As is the case with many of the additional functionalities and in-built tools on the Xperia Z2 Tablet, it’s a case of it’s better to have than to have not.

Conclusion
An innovative design and water and dust resistance make the Xperia Z2 Tablet worthy of your attention. While the display is impressive, the screen’s resolution is beaten by the Samsung Galaxy Tab Pro 10.1 and Amazon Kindle Fire HDX 8.9. Its powerful processor is slightly faster than Amazon’s rival tablet and boosts performance when gaming, using apps and web browsing.

Other functions including the standard camera and video playback are pleasant additions, but they offer little new. It’s a solid all-round tablet and while the same price could buy you a better display, its sleek design is a market leader.

Verdict
If looks could kill, Sony just murdered the competition. Add to that a powerful processor and decent screen size and you have a great new addition to the high-end tablet market.

source:http://www.mobilenewscwp.co.uk/2014/05/19/sony-xperia-z2-tablet/

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Internet

INSTAGRAM WILL UPGRADE TWO-FACTOR AUTHENTICATION TO GUARD AGAINST SIM HACKING

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Instagram is working on a two-factor authentication solution that would not require a user’s phone number, according to a report from TechCrunch. Instagram has confirmed that it’s working on the more secure method, just hours after a prominent Motherboard investigation on SIM hacking was published earlier today. Like other social media platforms, the upcoming option will let you authenticate with code-generating apps like Google Authenticator and Authy.

Though Instagram’s confirmation was likely prompted by the investigation, it appears that the company has been working on moving beyond phone numbers for some time. Engineer and tipster Jane Manchun Wong discovered a prototype version of the updated two-factor feature in the Android version of Instagram’s APK code and publicized it yesterday on Twitter.

View image on Twitter

View image on Twitter

Jane Manchun Wong@wongmjane

Instagram is finally working on token-based two-factor authentication!! 🎉

Thank you Instagram! I have been waiting for this since 2016! We finally won’t have to rely our account’s security

Right now, Instagram lets you recover your account and log in on new devices so long as you can confirm your identify via a phone number associated with your account. But, as the Motherboard article makes clear, a growing new form of online theft has resulted in hackers illegally gaining access to a user’s phone number and tying it to a new SIM card. They do so by using a bit of information like a social security number, perhaps leaked during one of countless data breaches, to trick a telecom customer service agent into reassigning a phone number to a new SIM.

From there, the hackers can extort a victim for financial gain, or they can use the phone number and its recovery benefits to reset Amazon, Instagram, Twitter, and other accounts. Specifically, hackers are targeting rare and lucrative Instagram and Twitter handles because those go for high sums on virtual underground markets, Motherboard reports.

Many tech companies have built tools to protect against the vulnerability of SMS-based two-factor authentication. For instance, Google has its Authenticator app that uses randomly generated numeric code with a strict time limit, and Facebook now uses a similar tool built into the Facebook app itself. It’s good to see Instagram now following suit.

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Mobile Platforms

IOS APPS ON MACS? GEE, THAT FEELS FAMILIAR…

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Well, gang, it’s official: Cross-platform convergence is now both magical and revolutionary.

Apple, in case you haven’t heard, is taking a serious step toward bringing its mobile and desktop platforms together: At its annual Worldwide Developers Conference adjective-shouting extravaganza this week, the company announced a plan to let developers bring iOS apps onto MacOSstarting next year. So, yes: That means the Apple faithful will soon be able to run iPhone-like software on their regular ol’ keyboard-packin’ computers.

Pretty spiffy idea, right? Mobile software, on the desktop! Just think of the possibilities. But wait: Why does something about this seem so eerily familiar?

Oh, right — because it’s exactly what we’ve been watching take shape with Android and Chrome OS over the past several years.

Now, before you grab the nearest suit of armor and novelty foam sword, hang on: I’m not here to play a game of “Who Did It First?” Let’s be honest: That kind of talk is pretty tired at this point. Some years, Apple borrows heavily from Google; some years, Google borrows heavily from Apple. Sometimes, the inspiration-lifting is for the better, and sometimes, it’s for the worse. I’m not an intellectual rights attorney (thank goodness) — and from a normal user’s perspective, the arguments over who copied whom are equal parts boring and irrelevant.

What I do want to discuss is how much Apple’s move validates the approach Google’s been pursuing for some time now — and, at the same time, how its implementation of the idea is both similar and simultaneously different.

Let’s jump in, shall we?

Apple, Google, and the tale of converging platforms

We’ll start with Google. The move to bring Android apps to Chrome OS began in earnest in 2016. (Yes, the work technically started two years earlier, with the beta-wearing “App Runtime” project — but that was basically just a test, with significant limitations and nothing even close to a polished or mainstream-ready experience.)

For Google, the notion of bringing two platforms together was nothing short of transformational. Chromebooks had traditionally been cloud-centric computers — a model that provided some enticing advantagesover traditional PCs but required you to rely mostly on web-based software like Google Docs and Office Online. Realistically, that sort of setup was more than sufficient for the vast majority of modern-day computer users, but it also left a fair number of gaps in what a Chromebook was able to do.

By allowing anyone to install and run almost any Android app while still maintaining Chrome OS’s security, simplicity, and speed-related advantages, Google accomplished several significant things: First, it redefined a Chromebook’s possibilities and limitations, making the devices more compelling and feature-complete for an even broader array of users. (On a smaller and much more specifically targeted scale, the current move to allow Linux apps on Chrome OS serves a similar purpose.)

Beyond that, it essentially created a whole new category of device — the Chromebook/Android mashup. That’s something we’ve seen progress considerably over the past couple years, as the hardware has slowly caught up with the software and convertible Chromebooks have effectively become the new Android tablets.

And last but not least, it created an ecosystem like no other. Developers could build and publish a single app and have it be available to the world’s largest mobile platform and the world’s increasingly dominant desktop computing environment. As long as the apps are built with responsive design and with a handful of form-specific optimizations in mind, it’s a single, streamlined process with minimal extra effort involved.

Significant as those first two points may be, we can’t underestimate the value of that last one — the ecosystem expansion. Remember, Chromebooks are hugely popular, particularly in schools. And developers tend to go where the users are. For the first time, Google could actually overcome its chicken-and-egg problem and have an existing audience that’d entice developers to craft large-screen-optimized apps — apps that, by their very definition, would straddle the lines of two overlapping ecosystems and benefit Android and Chrome OS alike.

Apple’s approach is a bit different. Unlike Chromebooks, Macs already run traditional desktop software. Unlike Google, Apple already has a successful tablet platform. And unlike Google, Apple doesn’t currently offer touch-enabled Macs — another one of those classic “it doesn’t work” declarations from Steve Jobs, way back when — and even if the company does eventually come around to rethinking that stance, it doesn’t seem likely that it’d look to phase out or de-emphasize the iPad anytime soon.

What Apple does share with Google, however, is the ecosystem part of the equation. Apple is all about the ecosystem, in fact, and it has been for a very long time. Google is the relative newcomer to that kind of focus.

So Apple, like Google, stands to benefit by aligning its platforms (a familiar phrase, no?) and making them more similar from a user’s perspective. It’s no secret that people adore their iPhones and the apps associated with them. Making MacOS follow iOS’s lead in some ways and allowing users to run familiar mobile apps within it will make the Mac feel more consistent and connected with the iPhone — and thus could make it more appealing both to current users and also perhaps to those who don’t presently own a traditional laptop or desktop computer.

Apple, like Google, could also benefit from energizing its desktop software ecosystem and giving developers added incentive to focus on that form. It may not be entirely comparable to Google’s Chrome OS situation, but the idea that development on the desktop side of Apple’s ecosystem is stagnating compared to the mobile side is a pretty common theme of discussion these days. Bringing iOS-like apps onto Macs could go a long way in reversing that view.

Perhaps most critically, aligning the ecosystems provides yet another piece of ammo for the famous “lock-in” weapon: You’ve got the environment you know and love and the apps you know and love on your iPhone and/or iPad — and now on your Mac, too. Just like Google is aiming to accomplish with Android phones and Chromebooks, our investments in these ecosystems are more expansive than ever — which, of course, means we’re more likely than ever to stick with whichever ecosystem we choose and continue to buy its associated products year after year.

Interestingly, Apple and Google also share the same persistent view from pundits that “the two platforms must be combined!” — a view that no level of adamant denial or ongoing evidence to the contrary seems able to extinguish.

Converging platforms, diverging paths

One thing the two companies don’t fully share is the specific approach to bringing mobile apps onto the desktop. Google, fitting with its general ethos, has established a bit of a free-for-all with Android apps on Chrome OS: By default (unless a developer explicitly disallows it or an app is inherently incompatible due to hardware requirements), most any Android app can be installed on a Chromebook. The Play Store you get on a Chromebook is quite literally the same Play Store you get on a phone.

So everyone is in, more or less — and it’s then up to each developer to optimize an app and make it excel in the large-screen, keyboard-and-trackpad-using form. Or not. Most apps work well enough on a Chromebook out of the box, and in some scenarios, it’s clear a developer went the extra mile to really make the experience shine. Either way, you can find plenty of useful titles that add meaningful value to the Chrome OS environment.

But you can also find plenty of apps that clearly weren’t made to run on that type of hardware — where even the most minimal amount of effort is painfully lacking — and those apps, while technically compatible with a Chromebook, are incredibly awkward and unpleasant to use. (Hi, Instagram!)

From the sounds of it, Apple is taking the exact opposite approach: The door will be closed by default — and the MacOS-iOS collection will consist only of apps optimized for the traditional computer form. That’s why Apple is releasing only its own iOS apps for the Mac to start and will be working with developers to optimize their apps for the desktop over the months ahead.

“There are millions of iOS apps out there, and some of them would be great on the Mac,” Apple Chief Shirt Unbuttoner Craig Federighi noted during yesterday’s announcement. The emphasis there is mine, but the message is clear: The entire App Store won’t — and, in Apple’s view, shouldn’t — be coming to the desktop.

Apples and oranges

So which approach is better — Apple’s or Google’s? The reality is that each seems to have its own set of pros and cons, and it’s tough to label either one as a definitive “winner.” Google’s implementation brings a massive number of new applications into the desktop environment and then puts the onus on the developers to make the experiences shine. The result, as we’ve established, is a bit of a mixed bag: You have tons of possibilities, many of which are valuable (with or sometimes even without form-specific optimizations) — but you also have apps that are just plain clumsy and out of place.

Apple appears poised to offer a more strictly curated selection of apps, allowing only those with form-specific optimizations into the mix. That should create a more consistent level of quality and experience, which is obviously a good thing, but it’ll also mean some apps that might be more mobile-specific and not likely to be optimized probably won’t become available.

Who cares? Well, consider one example: Apps like Netflix and YouTube are readily available via the web and don’t seem like the types of titles that’d receive the full desktop optimization effort or the Apple stamp of “great on the Mac” approval. But running the mobile apps on the desktop gives you the unique advantage of being able to download videos from those respective services for offline viewing — a handy little loophole crafty Chromebook users have certainly come to appreciate.

When you stop and think about it, the differences here are very much analogous to the differences in the two companies’ broader approaches to mobile app distribution: With Apple, you get a more closely controlled selection, which forces developers to comply more closely with guidelines and (in theory, at least) creates a more consistent experience. With Android, the less closely controlled gates mean more variance in the level of experience within — but that also means the door is open to more advanced and interesting types of creations that wouldn’t make their way past Apple’s gatekeepers.

I think most reasonable people would agree that Google could stand to gain some of Apple’s quality control and ability to get developers to follow its lead, while Apple could stand to loosen things up at least a little and allow some different types of tools into its closely walled garden.

Neither scenario is perfect, but both serve to accomplish the same goal — one that, in this wild new cross-platform world, seems both sensible and inevitable, regardless of which ecosystem you prefer.

 

 

 

 

Source: Computer World

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CEO's

WHY THESE 9 CEOS BELONG ON THE WORLD’S GREATEST LEADERS LIST

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In our current culture, CEOs arguably command more power than respect. You can blame that in part on the light-speed exchange of information in the digital era. As Fortune‘s Geoff Colvin writes in the introduction to this year’s World’s Greatest Leaders list, “Easier access to information for customers, competitors, and others causes industry dominance to change more quickly, corporate life spans to decline, and executive tenures to shorten.” What’s more, unflattering news goes viral in an instant.

Nonetheless, year after year there are chief executives whose impact, not just on their own companies but on the world around them, is so significant that they deserve to rank among the greats. Our annual leader list spans politics, the arts, activism, sports and the nonprofit world, but each year, many business figures shine in this particular galaxy. Amazon CEO Jeff Bezos is one of only two people who have made all four editions of our list. (The other is Pope Francis.)

Here are nine private-sector CEOs who made Fortune‘s 2017 list. (For the rest of the list, click here.)

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