Connect with us

The Future

NVIDIA’s Accelerated Computing Platform To Power Japan’s Fastest AI Supercomputer

Published

on

Tokyo Tech is in the process of building its next-generation TSUBAME supercomputer featuring NVIDIA GPU technology and the company’s Accelerated Computing Platform. TSUBAME 3.0, as the system will be known, will ultimately be used in tandem with the existing TSUBAME 2.5 system to deliver an estimated 64.3 (in aggregate) PFLOPS of AI computing horsepower.

On its own, TSUBAME 3.0, is expected to offer roughly two times the performance of its predecessor. TSUBAME 3.0 will be built around NVIDIA’s Pascal-based Tesla P100 GPUs, which are not only more efficient, but also higher-performing than previous-generation Maxwell GPUs in terms of performance per watt and performance per die area. It is estimated that TSUBAME 3.0 will deliver roughly 12.2 petaflops of double precision compute performance, which would place it among the world’s 10 fastest systems according to the most recent TOP500 list.

Tokyo Tech Supercomputer

A Rendering Of The Tokyo Tech Supercomputer. Image Credit: NVIDIA

The system’s architect, Tokyo Tech’s Satoshi Matsuoka said, “NVIDIA’s broad AI ecosystem, including thousands of deep learning and inference applications, will enable Tokyo Tech to begin training TSUBAME 3.0 immediately to help us more quickly solve some of the world’s once unsolvable problems.”

TSUBAME 3.0 is being designed with AI computation in mind, and is expected to deliver more than 47 PFLOPS of AI horsepower on its own.

“Artificial intelligence is rapidly becoming a key application for supercomputing,” said Ian Buck, vice president and general manager of Accelerated Computing at NVIDIA. “NVIDIA’s GPU computing platform merges AI with HPC, accelerating computation so that scientists and researchers can drive life-changing advances in such fields as healthcare, energy and transportation.”

TSUBAME 3.0 is expected to be completed this summer. It will be used for education and research at Tokyo Tech, and for information infrastructure for top Japanese universities, though there are plans to make the system accessible to private-sector researchers as well.

Source: https://www.forbes.com/sites/marcochiappetta/2017/02/20/nvidias-accelerated-computing-platform-to-power-japans-fastest-ai-supercomputer/#4cb509db7708

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

The Future

Google Streaming Game Service Stadia To Be Launched November 19

Published

on

By

Google on Tuesday said it will launch its Stadia streaming game service on November 19, hoping to launch console-quality play into the cloud.

The announcement came at a Google event in New York where the tech giant was unveiling an array of new hardware products.

Stadia allows video gameplay on any internet-connected device, eliminating the need for games consoles.

It will be priced at $9.99 per month and compete against Apple Arcade, which is being offered at half that price.

Streaming real-time gameplay from the cloud promised to shake up a mushrooming market worth an estimated $135 billion globally last year, according to analysts — with mobile platforms accounting for about half.

Continue Reading

The Future

iPhone SE 2 and Apple AR headset landing in 2020, says noted analyst

Published

on

By

Last month, we reported that an iPhone SE successor could be released in early 2020. Now, noted Apple analyst Ming-Chi Kuo is getting in on that sweet iPhone SE prognostication action, with his latest Chinese-language report suggesting that very same thing, as reported by 9to5Google.

Along with a second generation mini Apple handset, Kuo had a couple of additional 2020-based predictions to make, forecasting the arrival of a new iPad Pro and Apple’s long-rumored AR headset for good measure.

As per previous reports, iPhone SE 2 is expected to be similar in design and hardware specification to 2017’s iPhone 8, only with the upgraded A13 Bionic chipset found in the iPhone 11 instead of an A11 Bionic, and will likely be released sometime in Q1 2020.

As for a new iPad Pro, Kuo believes that’ll also drop in the first quarter of next year, sporting a rear-facing 3D time-of-flight (ToF) camera sensor for increased accuracy in depth-of-field photography and (presumably) for use with augmented reality.

Speaking of augmented reality, Kuo also believes that hotly anticipated Apple AR glasses may finally be unveiled next year, with the analyst predicting a release during the second quarter of 2020. Kuo’s projection comes only a month after Apple’s AR headset was seemingly leaked in the iOS 13 code.

As always, it’s best to take any analyst’s report on future tech products with a grain of salt. However, it’s worth noting that Kuo’s predictions have proven accurate in the past.

Source: https://www.techradar.com/news/iphone-se-2-and-apple-ar-headset-landing-in-2020-says-noted-analyst

Continue Reading

The Future

Sony patent points to next-gen PlayStation VR

Published

on

By

Sony’s patent for a new PlayStation VR headset depicts several new features which may turn up in a next-gen version of the device.

The filing (dug up by LetsGoDigital, the same site which unearthed Sony’s patent for the PlayStation 5 dev kit), originates from February 2019 but has only been made public this week.

Images show plans for a PSVR headset which includes two front and one rear cameras. A further camera is included on a PlayStation Move-style controller.

These headset cameras are in addition to the LEDs installed around the current unit. A microphone will again be included. There’s also the option for a further, separate camera to track the user’s movements – like the PlayStation Camera or Kinect.

1

Most excitingly, perhaps, is the mention the headset could be operated wirelessly, with data sent and received by Bluetooth. This would mean the unit also includes its own power supply.

One final point is the ability for the headset to show a “transparent” view – made possible by those front-facing cameras – so you could see your surroundings through the screen. Images from both of these cameras can be displayed at the same time, one per eye, producing a stereoscopic 3D effect. Alternatively, they could be used to overlay AR effects on your real-world surroundings.

Sony has pledged that all current PSVR headsets will work with PS5. But it still makes sense that PlayStation will also update its ageing virtual reality tech with a more advanced model. Whether this headset will simply offer more precise movement tracking and wire-free play, or if certain VR games will demand a newer model – well, that’s for Sony to decide.

In other news, PlayStation 5 will be called PlayStation 5 and it’ll arrive in time for Christmas 2020.

Source: https://www.eurogamer.net/articles/2019-10-09-sony-patent-points-to-next-gen-playstation-vr

Continue Reading
Advertisement

Trending

%d bloggers like this: