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PS4 Remote Play game streaming coming to non-Sony phones this week

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Devoted PlayStation users have for years called on Sony to bring official support for Remote Play game streaming app to non-Sony handsets, and it seems their demands will finally be met. Sony has announced to release the v7.00 update for the PlayStation 4 within this week, bringing the feature to a wider range of Android devices.

Remote Play has been around since the days of the PlayStation 3, but it could relay console games only to a handful of Xperia smartphones released after 2014. Back then, an XDA Forum member was able to port the feature to all rooted Android devices, but the implementation remained rough. The upcoming system update for the PS4 console aims to address this as it expands the scope of Remote Play to cover all Android devices — smartphones and tablets — running version 5.0 Lollipop or newer.

All you’ll need to do is download the PS4 Remote Play app from the Google Play Store after you’ve updated your gaming console with the latest firmware. The app is listed on the Play Store but it still isn’t compatible with non-Sony devices. This should probably change once Sony pushes the v7.00 update to its console. Notably, devices running Android 10 will be able to pair with Sony’s DualShock 4 wireless controllers over Bluetooth. Given how recent Android 10 is, not many are likely to take advantage of this feature.

In addition to this, Sony is also doubling the maximum Party size to 16 with this software update, besides bringing Chat Transcription to Party using the PS4 Second Screen app. Initially, this accessibility feature will only support US English and won’t be available outside the US. Some improvements to the audio quality and network connectivity have also been implemented.

Source: https://www.androidpolice.com/2019/10/08/ps4-remote-play-game-streaming-coming-to-non-sony-phones-this-week/

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The Motivator

Using a PlayStation 4 controller with your PC

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Microsoft’s Xbox controller has been the default gamepad for PC gamers for some time now, but you may prefer Sony’s competing — and also quite good — DualShock 4 controller. The good news is, you can easily configure it to work on Windows or macOS.

The PlayStation 4 gamepad’s ergonomic and efficient design cannot be denied. Whether you play first-person shooters, roleplaying games, or any other genre, the DS4 is crafted to feel comfortable in button placement, weight, and grip. Long-time PlayStation gamers may wish to use it on their PC games because of its familiarity. Others opt for it instead of spending money on a new controller. And, of course, the DualShock 4 controller is perfect for playing games with the Remote Play app on your computer.

Whatever the case may be, it is relatively simple to connect and use the DualShock 4 with your computer. There are a few quirks, though, which is why we thought a primer on setting up and using them would be prudent.

TL;DR

  • First: Unpair the PS4 controller from your console. Then connect it to your PC or Mac using the original cable (or buy a longer one) or use Bluetooth. More instructions on how to use Bluetooth can be read below.
  • On Windows: Download DS4Windows and use this to map the DualShock 4 controller and emulate an Xbox controller, so you gain native-like OS support. Steam Big Screen mode also has support for the PS4 controller.
  • On Mac: Using the most recent release of macOS Catalina 10.15 is highly encouraged as that will provide with the easiest integration. Steam for Mac and few other apps provide native controller support. More detail on that below.
  • PS4 Remote Play: Using the DualShock 4 with PlayStation’s Remote Play app is relatively painless since both PC and Mac have built-in support.

The DualShock 4 is more or less plug-and-play. It can be connected to both PCs and Macs via a compatible micro USB cable. The one that comes with the controller is fine but is a tad short and may not suit your computer set up. You can buy a 20-foot cable that should be more than enough for anyone’s needs.

However, who needs a cable when the controller is equipped with Bluetooth? Therefore this article will mostly focus on pairing it wirelessly.

Unpairing from PS4 and Pairing Mode

Whether you are planning to use your DualShock 4 with PC or Mac, you will first have to unpair it from the PlayStation, unless you bought it new, and it has never been paired. If that’s the case you may skip this step.

To unpair it, turn on your PS4 and go into the Settings menu. Scroll down and open the Devices sub-menu. Select Bluetooth Devices and then DualShock 4, and click on Disconnect. With your DS4 now unpaired, you are set to connect it with your Mac or PC via Bluetooth, but first, you need to get the controller into pairing mode.

To initiate pairing, simultaneously press and hold the PS and the Share buttons on the DS4 for about three seconds. You will know it is in pairing mode when the light on the front of the controller begins blinking white in a double flash pattern (above).

Connecting the controller to Mac and PC is a similar process, but setting it up with macOS is a bit more straightforward, so let’s start there.

Connecting the DS4 in macOS

With the controller in pairing mode, go to your Mac’s settings and open Bluetooth Preferences. It might take a few seconds or more while the Mac searches for the signal, so be patient. Eventually, a listing for it will appear.

We have seen various labels show up here — “wireless controller,” “DualShock 4 wireless controller,” even the raw MAC address has shown up before. Regardless of how it is listed, it will be obvious which device is the controller.

Next to the listing, click the Connect button. After a few seconds, the wireless controller will move to connected status. Also, the light on the front of the DS4 will be a steady light blue. Now you are good to go — well, almost. Skip to the Quirks and Game Support section to see what caveats we encountered.

Connecting the DS4 in Windows

With the controller in pairing mode, go into Windows Bluetooth settings. Click on “Add Bluetooth or other device.” A window will pop up with the top option to connect to a BT device. Click it, and on the next screen you should see an entry for “wireless controller.” Click that, and it will pair the controller.

Once the DS4 is connected, you would think that you are ready to go. After all, it will clearly show that the computer is connected and receiving a signal from the controller — it may have even run some driver installs. However, the DualShock will be useless when trying to run native games.

Since Windows does not have native support for the DS4, you will have to trick it into thinking you are using an Xbox 360 controller, which it does support. You can do this by downloading and installing an open-source program called DS4Windows. Features are listed on the official website, and you can download it from TechSpot Downloads. You won’t need this app if you plan to play only Steam games, which we will get to in a minute.

DS4Windows comes in a zipped file. Extract it and you will see two .exe files. DS4Udater.exe just downloads the latest drivers. For now, you should be good, but keep this in mind if you have problems down the road. The main program is DS4Windows.exe. Run this, and your DualShock will immediately have functionality in Windows. You can even use the DS4’s touchpad as a mini trackpad to move the cursor around. Pushing in on the pad emulates left-clicking.

With DS4Windows running in the background, you should not have any trouble playing games natively on your PC using the DualShock 4. However, you may wish to customize settings in-game to suit your button preferences.

Quirks and Game Support

Now for the “bad” news. Using a DualShock 4 on your computer can be a bit tricky at times. A lot of it depends on your system setup and what you are trying to do with the controller.

Windows users relying on DS4Windows should be good to go as long as the game you are playing has controller support. DS4Windows transforms the signals from the DS4 into Xbox 360 code, so it’s effectively remapped across the OS.

We also tested the DualShock 4 with Steam on PC, and it works great in “Big Screen” mode after a bit of tinkering. After starting the Steam launcher in Big Screen mode, you want to click on the Settings icon (the gear in the upper right). Click the Controller Settings tab and check the “PlayStation Configuration Support” box.

Using the DualShock 4 with PlayStation’s Remote Play app is relatively painless since the apps for both PC and Mac have built-in support. However, if you are running a version of macOS earlier than Catalina 10.15, you will need Sony’s DS4 Bluetooth dongle. This is unfortunate because the officially supported adapter goes for about $65 on Amazon, although you can find them for less on eBay.

Some Redditors have reported that you can use any Bluetooth adapter, and this may be true, but we have not tested to confirm this. We have tested the official dongle, and it solves Remote Play compatibility issues on older iterations of macOS.

With the Mac version of Steam, we encountered a few more problems and the solutions can vary a lot. The safest bet here is to run the latest macOS and Steam’s 64-bit launcher which are both new and are still catching up on receiving full support. For games that we could start, the DualShock worked fine. Big Screen mode gives you a very console-like experience with the benefit of PC-powered graphics, and any game you can launch in that mode will recognize the controller. Running Steam games outside of Big Screen mode, the DS4 didn’t work at all. It would seem that Big Screen works similarly to the PC’s DS4Windows app, translating controller input to the game.

All-in-all, the DualShock 4 is a great controller for your PC with just a few caveats. It would appear that Windows users have it easier than Mac gamers, but that is somewhat to be expected. With that said, Apple is making strides as of late and even native Xbox controller support recently was made available for its desktop OS.

Source: https://www.techspot.com/article/1923-playstation-4-controller-on-pc/

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The Motivator

Call of Duty Mobile crosses 100 million downloads in just a week

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Last week, Activision released the much-awaited Call of Duty Mobile on Android and iOS in partnership with the Chinese tech giant Tencent. The new battle royale game seems to be an instant hit as it has already crossed 100 million downloads, according to a report by app research firm SensorTower.

The report notes the game beat first-week download numbers achieved by other popular games such as PlayersUnknown BattleGround (PUBG) and Fortnite. While PUBG picked up 28 million downloads within the first week of launch, Fortnite had 22 million downloads.
It’s important to note PUBG was released in limited regions, and Fortnite was iOS-only at the beginning. On the flip side, Call of Duty Mobile launched on both platforms and in all countries except mainland China, Vietnam, and Belgium.All you need to know about the iPhone 11, the Pro, and Pro Max

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The report also says iOS leads the download tally with 56.9 million as compared to 45.3 million on Android. The United States leads the country-wide download chart with 17.3 million, followed by India with 13.7 million, and Brazil with 7.1 million.

While these are early days for the game, it’s an impressive start nonetheless. We’ll have to wait and see if PUBG and Fortnite fans will move over to the new title just to get some fresh battle royale experience.

Source; https://thenextweb.com/gaming/2019/10/09/call-of-duty-mobile-crosses-100-million-downloads-in-just-a-week/

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The Motivator

tvOS 13 is what Apple TVs should’ve been like 4 years ago

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I have a real soft spot for the Apple TV. I’ve used the range for years, and it’s still got pride of place in my home — but I also think it’s one of Apple’s disappointing products.

And that makes me sad.

The recent tvOS 13 update has been a long-awaited push in the right direction for the hardware, yet for this current iteration of the device, I have a feeling it’s too little, too late.

Oh no, you’re going to get all David Copperfield aren’t you?

Damn straight.

Now, the first Apple TV I used (which I believe was a second generation device) felt ahead of its time. I remember being in awe of how you could just send a video straight from your iPhone or iPad to the television. Honestly, my friends and I spent hours playing YouTube videos through the big screen. It was magical.

Yes, the actual Apple TV looks pretty much the same, but the remote has changed. Ahh, the memories of always losing that little silver controller.

Unfortunately, things have been on a downward trend since then.

Aside from a few small additions (better hardware, new remote, Siri-integration, a 4k model), the Apple TV hasn’t added any features as powerful or interesting as those early days of casting video.

Hell, I wouldn’t even say the Apple TV is even the best at that any longer. These days, the substantially cheaper Chromecast ($35 compared to the Apple TV HD’s $149) is far more efficient at sending phone video to your TV.

In terms of functionality, the purpose of the Apple TV became… muddy. Yes, it works well as media streamer, but you can get way cheaper Android media boxes for that price (like the $70 Roku stick for example). It didn’t really have any features that truly separated it from the market.

In other words, it felt like Apple had a great, ahead-of-its-time thing going, but just kinda ignored the hardware until it lost its competitive advantage.

I feel there’s a tvOS 13-related ‘but’ coming here…

Well, tvOS 13 has included some of the first interesting updates of the Apple TV since… well, ever. Now, I assume this increased focus on the device is down to the launch of the confusingly named Apple TV+, also known as the company’s streaming service.

With this set to be a big focus for the tech giant, it makes sense that’d it turn some attention to one of the primary ways to view the upcoming shows and movies: its video-playing hardware.

Right. So what are the tvOS 13 updates then?

Let’s use the ever-dependable bullet point list to help us get this done quickly:

  • Multi-user support: you know how Netflix has users so you can watch your own shit? The Apple TV has that now too
  • Apple Arcade: yep, you can now play a huge library of games on the hardware
  • You can connect Xbox and Playstation controllers to the Apple TV now: not bad, right?
  • A control centre: kinda minor, but you can now hold down the TV button on the remote and access a menu similar to the iOS version

There are a few other minor updates (like wireless sound syncing and new screensavers), but these are just incremental features — even if they are useful.

apple tvos 13 blue planet screen saver

This is one of the new screensavers, specifically one using Blue Planet footage.

What Apple has done here — specifically with Apple Arcade and controllers — is give the Apple TV a point of differentiation: gaming.

In theory, you should be able to play a title on your mobile on the train, then arrive home and pick-up where you left off on the Apple TV. That’s cool. It makes the hardware feel more relevant again, like it can do something none of its competitors can.

But what’s the problem?

Well, it’s the hardware itself.

The Apple TV HD was launched in October 2015, while the 4K version was released in September 2017. That’s old. This means the performance of some Apple Arcade games isn’t really that great. If you’re looking for a great gaming experience, you want something that can handle it.

Or, if you view it another way, we’re looking at hardware that’s effectively coming to the end of its life before there’s a clear reason to buy one. That’s not a particularly appealing thing to say about a product, especially from Apple.


Heres a picture of the Apple TV 4K so you don’t get bored of all these stupid words everywhere.

So what would you do differently?

It always surprised me that something like Apple Arcade wasn’t released ages ago, as gaming seemed like an ideal fit for the hardware. But at least we’re there now.

Another thing I would’ve loved to see would’ve been Apple investing more in supporting tvOS developers. If you browse through the app store on the device it’s… uninspiring. Deeply so. While the iPad, iPhone, and even the Apple Watch have apps that seem built for the system, there’s really a lack of exciting software for the Apple TV. Any help the company could’ve given to increase this community would’ve paid dividends.

It’d also be great if Apple could open up the Apple TV to more third-party video services from across the globe, even though I don’t expect this to happen, as it’s got this far with its walled-garden approach to software. You can always dream though.

Then what’s the future?

Basically, I think the time of the current Apple TV devices is over. They’re looking out-of-date and were never really developed to their full potential — which kinda sucks considering I’ve owned mine for almost four years now.

So, yes, tvOS 13 is a step in the right direction, but it has come too late to save the current Apple TV crop — but it’s good news for the next generation Apple TV.

If the company feels the pressure from Apple TV+, keeps updating tvOS, and maybe throws in a hardware surprise or two, the next generation of the Apple TV might end up being the first must-buy version of the hardware in an age. And for that, I’m excited.

Source: https://thenextweb.com/plugged/2019/10/07/tvos-13-apple-tv-been-like-years-ago-analysis/

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