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Available for preorder today, Surface Duo is purpose-built for mobile productivity

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When we created Surface seven years ago, we wanted to challenge convention by redefining expectations for what a productivity device should be, and what it should do. Put simply, we wanted to help people get things done. We didn’t set out to combine two existing devices – the tablet and the laptop. We had a vision for how we could take the best elements of each to create something entirely new. To find that perfect intersection of hardware and software that unlocks a more intuitive way to work and create. We faced some skepticism, but ultimately a new category was born that drove growth for the PC industry. More than that, behaviors started to change. People’s eyes were opened to the idea that touch shouldn’t be just for tablets and phones. And the ability to get things done shouldn’t be limited to just when you were sitting in front of a traditional PC.

Today, as we look ahead to the next wave of mobile productivity and creativity, we see that same opportunity to create something new with Surface Duo – not to reinvent the phone, but to inspire people to rethink how they want to use the device in their pocket. Available for preorder in the U.S. starting today, Surface Duo brings together the power of Microsoft 365 experiences and the full ecosystem of Android mobile apps into one device, with two screens that you can take anywhere.

Starting at $1399, Surface Duo opens into the thinnest mobile device on the market, connecting two PixelSense™ Fusion Displays to create one expansive 8.1-inch screen. The Dynamic 360-degree hinge allows you to use each screen individually or together, across a variety of modes. Join a Microsoft Teams meeting and see participants on one screen while you present your PowerPoint slides on another. Open the Amazon Kindle app and read a book like a book. Position Surface Duo’s screen like a tent and watch a video hands-free. Use Surface Duo in Compose mode to quickly respond to an email, or tilt it into portrait for a more immersive way to scroll through web pages or photos. Pair your Surface Duo with a supported Bluetooth controller to play games on Xbox Game Pass Ultimate[1] or with Surface Earbuds, coming Sept. 10 in Graphite Grey, to listen to your favorite playlist or podcast. Or easily take notes with the Surface Slim Pen, sold separately.

A more productive way to get things done

We designed Surface Duo for people who want to get more done with the device in their pocket. Our internal research shows that three out of four people report struggling to complete complex tasks while away from their computer. That’s because smartphones with a single screen aren’t designed for you to easily do multiple things at once. Think about it. You continually have to switch between apps to get even the most essential things done – breaking focus, breaking flow. Just like using two monitors at your desk, having two distinct screens lets you open up two apps side by side, cross-reference information, and drag and drop to effortlessly move images, text and files between screens so you can get things done quicker. We know dual-screen devices not only help people complete complex tasks faster but also require less cognitive effort, making them universally preferred for productivity tasks.

Surface Duo with Surface Slim Pen

A new way to use your favorite apps

The ability to use two screens together on a mobile product has a real impact on how you create, how you share, and how you feel when using the product. Just like cooking, when you combine two flavors that perfectly complement each other, some apps light up in new ways when you use them side by side. Watch a video without missing out on the text thread with your friends. Read and take notes. Look at your calendar while you respond to an email to schedule a meeting. Compare two things side by side when shopping online. You can create your own custom app groups and open them with one tap right from your home screen. Or easily move apps between screens. Pick any of your favorite Microsoft 365 apps or other apps from the Google Play store and pair them together.

Dynamic 360-degree hinge

Surface design innovation

To bring these experiences to life, we invented new technologies that allow Surface Duo to operate each screen individually or together as one. Duo uses a custom pixel stack and each set of panels undergo extensive color and luminance calibration. We developed new manufacturing processes to actively align pixels across screens. The proprietary digitizer algorithms even consider when you are crossing the seam with your finger, making it feel like it’s one fluid screen. Within the dynamic 360-degree hinge, custom-designed cables connect the displays to work together, across a variety of postures. We designed a completely new dual-system architecture to deliver optimal performance and battery life within the thinnest, lightest design possible. Every detail, from the layout of the motherboard and multi-cell battery, to the placement of inertial sensors, mics and antennas, was purposefully designed to unlock an entirely new interaction model across two screens.

One hand holding a Surface Duo

The best combination of Microsoft 365 and Android™ apps

We built Surface Duo to give people Microsoft 365 mobile experiences, every Android app in the Google Play store, and a seamless cross-device experience with your Windows 10 PC. We have worked to optimize apps including Office, Outlook, Teams, Edge, OneNote, OneDrive, Microsoft To Do and more for two screens, while continuing to extend Windows to add more value to people also using Android phones. With the Your Phone app on Surface Duo, you can get notifications and texts, make and receive calls, share photos and even mirror the dual-screen experience of your Duo right on your Windows PC. Easily copy and paste content between your Surface Duo and PC – no more sending yourself emails or texts to transfer information.

Surface has always played a role to push Windows forward by pioneering new experiences across hardware and software. With Surface Duo, we want to help shape the dual-screen category by providing consistency in the way customers experience it and developers design apps. So as we unlock new experiences with Duo, we are working closely with Google to make additions to the Android operating system, paving the way for more apps to take advantage of the full productivity power of two screens.

As a company, we are focused on delivering purposeful innovation – pushing the boundaries of existing categories to not just move technology forward, but to move people forward. So, with Surface Duo, we didn’t focus our energy on the places the industry is already advancing – processors and networks will get faster, and cameras will get better with or without us. Instead, we went after something. As with any new category or form factor, people will find it fits into their lives and workflows in different ways. When we launched Surface Pro, not everyone believed a tablet could truly replace their laptop, until it did. It takes patience and conviction to do something different. We’ve been doing that for over seven years now at Surface and many of you have been on the journey with us. For the Surface fans, Microsoft 365 fans and Android fans who are ready to take that next step with us, we can’t wait for you to experience Surface Duo.

Surface Duo is available for preorder in the U.S. today through MicrosoftStore.com, AT&T and BestBuy. It will be available in store and online beginning Sept. 10. Surface Duo will work on AT&T, T-Mobile and Verizon Wireless networks. To learn more about Surface Duo for Business, commercial customers can connect with their local commercial reseller.

[1] Xbox Game Pass Ultimate coming Sept. 15.

Surface Duo with Surface Slim Pen and Surface Earbuds

Source: https://blogs.windows.com/devices/2020/08/12/available-for-preorder-today-surface-duo-is-purpose-built-for-mobile-productivity/

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Former Blizzard CEO Mike Morhaime announces new game company

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Two years after stepping down as CEO at Blizzard, the game company he co-founded in 1991, Mike Morhaime is back with his next venture. It’s called Dreamhaven, and it’s a combination of a publisher and developer, with “a common goal to empower creators, help bring their ideas to life, and create original gaming experiences that foster meaningful connections between players.”

As part of the announcement, Dreamhaven also revealed its first two internal studios: Moonshot Games and Secret Door. Moonshot is headed by a trio of Blizzard veterans, including former Hearthstone lead Jason Chayes, StarCraft II director Dustin Browder, and Hearthstone creative director Ben Thompson. “Though it’s very early days, when we think about Moonshot, we imagine a studio that celebrates curiosity and courage,” Chayes said in a statement. “We aspire to be bold in our approach, and we think the best way to do that is to create a culture centered around trust.”

Secret Door, meanwhile, is similarly led by a team of former Blizzard developers, including Chris Sigaty (executive producer on Hearthstone), Alan Dabiri (technical director on Warcraft III and StarCraft II), and Eric Dodds (designer on World of Warcraft and Starcraft). No projects have been announced for either studio.

Morhaime stepped down as CEO of Blizzard in 2018, though he stayed on in a consultancy role until last year. In an interview with The Washington Post, he said that one of the goals of the new company was to build an environment focused on creators — something that was likely a challenge under Activision, which became Blizzard’s parent company in 2008.

“We’ve learned a ton about what goes into creating an environment that allows creators to do their best work, and we were very successful doing that for many years at Blizzard,” Morhaime told the Post. “We reached a crossroads where we reassessed what we want to do with the rest of our lives.”

Source: https://www.theverge.com/2020/9/23/21452256/former-blizzard-ceo-new-game-company-dreamhaven-morhaime

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Apple Loop: Shock iPhone 12 Details, Massive iOS 14 Problems, Macbook Pro Delay

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Taking a look back at another week of news and headlines from Cupertino, this week’s Apple Loop includes surprising iPhone 12 benchmarks, big problems with iOS 14, two new iPads, Apple ignores MacOS, the “good/better/best” of the Apple Watch, the controversy around Apple One, and the Macs’ never changing system System Preferences.

Apple Loop is here to remind you of a few of the very many discussions that have happened around Apple over the last seven days (and you can read my weekly digest of Android news here on Forbes).

Just How Fast Is Your Next iPhone?

We might not have seen the iPhone 12 family as part of Apple’s virtual September launch event this week, but we have seen the benchmarks pop up on the AnTuTu website. That gives us a raw comparison of the numbers from last year’s iPhone to this year’s. Philip Michaels reports some pretty shocking numbers:

“Leaked benchmarks from Antutu, purportedly showing off an iPhone 12 Pro Max’s performance, may help fill in some of the blanks. MySmartPrice spotted the leaked numbers, which claim to show off a device with 6GB of RAM and 128GB of storage running iOS 14.1.

“According to the leaks, the iPhone 12 Pro Max tallied a score of 572,333 on Antutu’s test, which is a 9% gain over the iPhone 11 Pro Max’s 524,436 result on the same test. MySmartPrice says the iPhone 12 Pro Max’s reported tally would be the highest score ever posted by an iPhone, which you’d hope given that it’s a new model.

More at Tom’s Guide.

The Big Problem With iOS 14

Apple may not have announced a release date for the iPhone, but it did announce the release date of iOS 14. And that has caused problems. Normally Apple will provide a week’s worth of ‘heads up’ time to Developers so they can ensure their apps are ready for the jump up to the next major version of iOS. Not this year… developers had less than a days notice, and they are not happy. Matt Binder reports:

““Gone are the hopes of being on the store by the time users install the new iOS 14 and are looking for new apps. Gone is the chance to get some last-minute fixes into your existing apps to make sure they don’t stop working outright by the time users get to upgrade their OS,” explained Steve [Troughton-Smith from High Caffeine Content.”

““There are some developers who have spent all summer working on something new, using the latest technologies, hoping to be there on day one and participate in the excitement (and press coverage) of the new iOS,” he continued. “For many of them, they’ll be incredibly upset to have it end like this instead of a triumphant launch, and it can dramatically decrease the amount of coverage or sales they receive.””

More at Mashable.

Take Two Tablets And Call Your iPhone In The Morning

Taking the flagship spot away from the ‘missing presumed having a good time’ iPhone 12 was Apple’s new iPad Air. Beating the smartphone as the first device with Apple’s new A14 ARM-based processor. Samuel Axon and Jim Salter report for Ars Technica:

“The iPad Air gets the new A14 Bionic CPU, built on 5nm process technology. It’s a six-core CPU with two high-performance cores and four lower-power, more efficient cores for simpler background tasks. The A14 Bionic offers a 30 percent GPU performance boost compared to previous generations, and Apple says it puts up double the graphics performance of typical laptops.”

As well as the increased power, 2020’s iPad Air has a new design; USB-C has been added, the bezels have been trimmed away, the home button has been removed, and TouchID has been integrated into the power button. It;s not the only new iPad, as the entry-level iPad moves up rom the A10 to the A12 Bionic processor. Benjamin Mayo reports:

“The jump from A10 to A12 means Apple’s cheapest iPad will feature the Neural Engine for the first time. Apple says the A12 chip offers more than twice the performance of the top selling Windows laptop, 6x faster than the top-selling Android tablet and 6x faster than the best-selling Chromebook.

“The 8th-generation iPad keeps the same price as the 7th-gen: that’s $329 for general sale and $299 for education.”

More at 9to5Mac.

Will Mac Owners Be Satisfied With Safari After macOS Delay?

If you were waiting for MmcOS Big Sur to drop for your Mac or MacBook, then you are out of luck. Apple’s event saw updates to iOS, iPadOS, tvOS, and watchOS… but macOS has been delayed. The ‘Big Sur’ release is still in the future, but a small crumb (perhaps from a cookie) has been handed to Mac fans in the form of Safari 14, presumably to offer cross-OS support with other devices. Juli Clover reports:

“Safari 14 brings improved performance, customizable start pages, a Privacy Report to see which cross-site trackers are being blocked, and a new tab bar design that provides tab previews so you can see what you have open at a glance. Today’s update also removes Adobe Flash.”

More at MacRumors.

The Apple Watch Strikes Three 

Two new Apple Watch models were launched, and as the Apple Watch Series 3 remains, there is now a low-, a mid-, and a high-level smartwatch in the classic triplet that Apple was once famous for. Todd Haselton looks over the Series 6 Apple Watch for CNBC, including the headline ‘wellness’ features:

“The Series 6 also has Apple’s most advanced sensors. You can run the ECG app for an electrocardiogram, for example, a feature that’s not on the Apple Watch SE or Series 3. It’s also the only model with the new blood-oxygen app. I tried that and it told me my blood oxygen was 96%, which seems good.

“…Apple is careful to explain that this isn’t a medical device. You can use it if you’re curious about your blood oxygen when you’re hiking at high altitudes, but Apple isn’t making any promises about detecting low oxygen should you fall ill with coronavirus.”

Meanwhile, Apple has brought the ‘SE’ brand to the Apple Watch, again with the promise of a cheaper ‘mid-range’ slice of hardware that still delivers the core Apple experience. Chris Velazco has spent some time with the wearable to try and work out where it fits into the portfolio:

“For one, the SE uses the same S5 system-in-package (or SIP) that we got in last year’s Series 5, which in turn contains the same dual-core processor as the Series 4. Meanwhile, Apple has confirmed that the SE has the same compass and always-on altimeter as the Series 6, along with a very similar screen.

“From what I can tell, it’s the same bigger display we got in the Series 5, just without the always-on functionality enabled. And while the Series 4 was the first Apple Watch to come with heart-sensing ECG support, you simply don’t get that here. Ditto for the Series 6’s new blood oxygen measurement features.”

More at Engadget.

Bouquets and Brickbats For Apple One 

Also announced alongside Apple’s hardware, and perhaps an indication of where Apple wishes to focus on the future, were new options for the various subscription services offered by Cupertino. Apple One takes the popular options and bundles them together while offering a discount. Brian Heater reports:

“It’s not quite mix and match yet, but there are three pricing tiers. Individual offers Apple Music, TV+, Arcade and iCloud for $15 a month. The Family version will get you those four services for $20 a month. For the hardcore, there’s the $30 a month Premier tier, which bundles iCloud, Music, TV+, Arcade, News+ and [the new service] Fitness+.“

“For those who have been putting off a given Apple subscription, such a bundle could certainly sweeten the pot — and make it even harder for users to escape the pull of the Apple software ecosystem.”

More at TechCrunch. Given Apple’s market position, using one service to pptentiallybolster another through a bundle has drawn the eye of the competition. Spotify – which has already filed an anti-trust complaint with the European Commission against Apple – drew attention to the issue shortly ager the end of the event.

“Once again, Apple is using its dominant position and unfair practices to disadvantage competitors and deprive consumers by favoring its own services. We call on competition authorities to act urgently to restrict Apple’s anti-competitive behavior, which if left unchecked, will cause irreparable harm to the developer community and threaten our collective freedoms to listen, learn, create, and connect.”

More on the Spotify statement at Apple Insider.

And Finally…

The look of the MacOS user interface has evolved since OSX was announced in 2000. One area has stayed relatively contestant, but the small changes highlight the thinking behind the OS over the years.

“The interface started glassy and skeuomorphic, mimicking the materials used on Macs. Over the decades, it went through significant revisions. One thing that seems to have remained relatively unchanged over the years is the System Preferences screen.

“But, at a closer glance, we’ll see that this mundane part of the operating system has changed quite a bit and hides some fun easter eggs and surprises.”

Arun Venkatesan has taken a closer look on his blog.

Apple Loop brings you seven days worth of highlights every weekend here on Forbes. Don’t forget to follow me so you don’t miss any coverage in the future. Last week’s Apple Loop can be read here, or this week’s edition of Loop’s sister column, Android Circuit, is also available on Forbes.

Source: https://www.forbes.com/sites/ewanspence/2020/09/18/apple-news-headlines-iphone-12-benchmark-specs-launch-dates-ipad-air-apple-watch-se-ios-14-macos-macbook-pro/#2f5105752c07

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Apple reportedly acquires VR startup ‘Spaces’

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Apple has now acquired another startup, Spaces, which has a team specialized in virtual reality technologies (VR). The acquisition was announced today by a Protocol report citing its own sources.

Spaces was created in 2016 by DreamWorks Animation veterans, and the startup has been developing VR products since then, including a Zoom add-on that allowed users to hold virtual reality video conferencing using animated avatars.

The company discontinued all its services last week without further details. The official Spaces website just mentions that the startup is now “heading in a new direction.”

Thank you to our users and partners who participated in our awesome VR video conferencing product and the many people who enjoyed our VR location-based entertainment attractions found at theme parks, theaters, and more.

According to the Protocol report, both Apple and Spaces did not immediately respond to a request for a comment on the acquisition. The price paid by Apple on the Spaces startup is also unknown.

While it’s not certain that the team behind Spaces will join any VR related project at Apple, rumors suggest that Apple is working on AR and VR headsets for 2021 and 2022. Bloomberg says the headset will reportedly feature high-resolution displays and a “cinematic speaker system,” which should make it difficult for the user to notice the differences between real life and the virtual reality experiences the headset will provide.

As Apple continues to invest in its ARKit and new features such as the LiDAR scanner in the new 2020 iPad Pro, it’s plausible to expect that all of these technologies will be merged into a new product to offer advanced augmented and virtual reality capabilities.

Source: https://9to5mac.com/2020/08/24/apple-reportedly-acquires-vr-startup-spaces/

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